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11-17-18 04:15 AM
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Stitch

Mr. Bright
Dr. Thread Killa, to you.
Look, I'm an ass sometimes. Get over it.








Since: 08-20-04
From: Manhattan, NYC, ASA, Terran

Since last post: 1827 days
Last activity: 1824 days
Posted on 04-19-10 09:07 PM Link | Quote
So peoples, I know I've been on and off for the better half of the last five years, but I drop on your humble um...*looks around*...whatever this is for a question/suggestion.

Lately, my webcomic characters have been sucked into MMA fights with fans on different locations (my PMs at Fur Affinity, my PMs at my webcomic's forum, my webcomic's forum). Now, I started just indulging them because it helped me to figure out the personalities and fight styles of my characters. I even gave them profile stats in my forum (1 human, 1 human with demonic powers, 1 anthro Egyptian god)...

Anyway, I was wondering, should I construct a viable fight system based on hit points, or should I just let the fighters figure out when they're defeated? So far, participants seem to be pretty good about just accepting defeat when it comes (as am I with my characters), and the rules are basically that of an MMA fight, except that the whole power, destroying the arena, time/dimension jumping, everything is allowed.

The only reason this comes up now is because one of my characters is facing off with another character, and they've gotten pretty destructive and I don't know how it's going to end, and if we can even end it (they're each getting progressively stronger and destructive). So, I was wondering about hit point systems or something like that. What do you guys do here? I never really paid attention to it before.
Katana

Dark Wizard
\"She said tonight...come on come on collide...see what I fire feels like..I bet its just like heaven.\"








Since: 08-15-04
From: Philadelphia, P.A.

Since last post: 714 days
Last activity: 297 days
Posted on 05-16-10 08:27 PM Link | Quote
Originally posted by Stitch
What do you guys do here? I never really paid attention to it before.


I do so love you.

Hmmm..this is just about a month old, but it's the first time I'm seeing this, so I hope interest in your question is still welcome at this point.

Anyway...you know, that's always been my initial issue with SIM Battling. I'm lazy, so it's always been a bit of a concern of mine too, what deciphers the end, and I wondered what would happen should something be difficult to end. I've read the battles between Sparda and Kaijin to see that it CAN go on and on....and on and on....and they were WITHOUT someone being whiny, or Godmodding, or whatever it is the kiddies called it.

In all honesty, I'd like to look over your things at your other sites (I'm sure you have links here somewhere, be it your profile or the art forum, I'll just have to find 'em.) For starters, I've always been a fan of how you think, so I've been wanting to check them out anyway, but I could possibly better serve you if I saw what was going on.

Just wanted to at least say SOMEthing here so you knew your question wasn't being totally unheard. But if I could suggest something before actually seeing your situation first hand, I think you should have a back up hit points system. It's fun, I'm sure, to be creative and go on without it, but I'm sure it's also tedious to hit a point where moving on is difficult.

Short Reply: Why not both?
Stitch

Mr. Bright
Dr. Thread Killa, to you.
Look, I'm an ass sometimes. Get over it.








Since: 08-20-04
From: Manhattan, NYC, ASA, Terran

Since last post: 1827 days
Last activity: 1824 days
Posted on 05-17-10 01:16 AM Link | Quote
I've noticed that my fighters are generally good at ending their fights on their own. I usually only step in if I'm growing tired of it, they're not ending it, or there's a storage issue on my end (for my site)
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