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Xeogaming Forums - Character Profiles - Seraphim | |
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Ezekiel

Merchant








Since: 06-06-05
From: Hickton, CA

Since last post: 6834 days
Last activity: 4642 days
Posted on 06-12-05 05:49 PM Link | Quote
Name: Seraphim
Age: [CLASSIFIED]
Weight: 225 lbs.
Height: 5' 11''
Hair: white, short spiked out behind his head.
Eyes: light blue

Background information: not much is known about Seraphim except for is endless quests to purge the planet of those who he deems unworthy, which is about everyone. Calm yet not rational in the least.

Appearence: A lithe figure but not without muscular mass. His left arm is made up of some glowing metal that seems to be slowly consuming him, but other than that he looks normal. He has two wings sprouting out of his back, strong enough for short bursts of flight of dodges but too feathery and thin for extended flight.

Clothing: A pair of black baggy pants and some large metalic boots. Sometimes he wears a more military uniform With a shoulderguard on the right shoulder, sometimes just a black suit, and sometimes just the baggy pants and boots and no shirt.

Weapons:
Left Arm: His left arm (the strangely metallic one) is his main form of assault. It is far stronger than his right arm, which is as strong as a normal humans. It can lift heavy things and can stop solid projectiles dead by catching them (explosive stuff will still explode). He can also use it to release energy or it can be harnessed by another one of his weapons, Masamune.
Monolith: a large sword, 5ft by 2ft that he carries with his left hand. Standard large sword, powerful but incredibly heavy. Cannot be held in his right hand or it will shatter his arm.
Masamune: A arm guard that covers his left arm and chest and can be used to focus his holy energy. The device on the wrist is not unlike a revolver. He can launch 6 bursts of energy, one every 15 seconds, but then must cooldown to prevent overheating. Also enhances the overall pummeling effect but adds another 100 pounds for Seraph to carry, making him move at a slower pace, and tire quicker.

Magic
Divine Power: His holy energy can either be released at a short range burst, or if the masamune is equipped shot like a bullet.

Special Abilities
Burst: by releasing his built up Holy energy Seraph can use the output as a shotgun type shortrange attack or limited shield. Completely useless at long range. Once used it must recharge, during which time his left arm will be almost disabled (it can still carry things).
Shot: Used with masamune, his Holy energy can be fired in a straight line wherever he aims. Great at long range but reload time is too long for effective short range use.
Enhanced Jumping: by using the limited flight abilities of his wings, Seraph can leap higher in the air, dodge well, or slow his falling speed. Vulnerable when in the air due to slow speed.
Pummeling: by hitting things with his powerful left arm/fist Seraph can, well, smash them. Great for clearing obstacles, and leveling opponents.
Cleaving: What happens to a person or thing when a 5ft sword hits them. Incredibly damaging but really slow, and Seraph is off balance when swinging his sword.
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