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11-23-24 06:43 PM
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Xeogaming Forums - Sim/RP-Discussion - The Ultimate Signup: The Keyblade Wars
  
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Lord Vulkas Mormonus
Posts: 2135/4541
Name: Halftan Kalomtri
Age: 28
Alliance: Salvation(I've plyed so many evil characters, I think I want to have a good one.
Keyblade: Tchumy
Higher melee defense
Higher melee attack (Minus magical attack)
Higher magical defense (Minus offensive speed)

Keyblade Ability: Enlightenent - Allows Halftan to, when using this ability, absorb some of the enemy's strength when he attacks them with his keyblade. For instance, if he slashes them in the waist, while he is highly wounded, he could regain a small amount of his own health.

Appearance: Halftan is taller than a lot of men, and his hands are huge. He usually wears all of the usual armor, or, when not in combat, he wears a pair of jeans, and a long sleeved shirt.
Leon D. Sagara
Posts: 691/859
Name: Vincent Spyne
Age: 22
Alliance: Corruption
Keyblade: Gyorinmaru ((Looks much like a Raiper, Hilt surrounds hand))

+Speed
+Attack -Deffense

Ability: Cresent Spike - Allows for an instant powerful lungeing thrust.

Appearance: Sleveless Black shirt that fits his body. Red trim around the shirt
Slightly Baggy Black pants, and black and white shoes.
The sheath on his hip is laced with black and red fabric. Holds the Blade behind his back. His shoulder length white hair only accents his deep red eyes. On his right arm behins his shoulder is a tattoo of an "S" Surrounded by flaring energy.
Cairoi
Posts: 2271/3807
Name: Glenn Romana
Age: 19
Alliance: Salvation
Keyblade: Windstone
+ Speed
+ Speed -Defense
Ability: - Salvation Shield : --
When ally is attacked, Glenn can use energy to
put up an energy shield to block attacks.
Appearance: He also wears his army's normal armor, but when possible does not wear his helmet. He has a thin frame, and has shaggy medium length hair with a sandy blonde hue. He wears a white scarf as a memento from his deceased older sister.
Xeios
Posts: 2267/2954
Name: Phoenix Valentine

Age: 26

Alliance: Corruption

Keyblade: Passion -- A wicked scimitar. Made of steel and shining a bright metallic color. The hilt is extended so as Phoenix may utilize his "dance" style of combat successfully.
+ Magical Power
+ Fire Damage, - Ice Damage
+ Magic Attack, - Magic Defense
+ Dexterity, - Strength

Ability: Fire Amplification and Control (one ability) -- The power to control flames as if it were an extremity, also with the ability to take existing, non-magical flames, and amplify them to become extremely large and powerful. All as an extension to himself.

Appearance: Phoenix dresses himself in a most unusual garb. Around his neck is a necklace of charred bone. A dark red bandanna is wrapped around his head, his long black hair grouped in dreadlocks, with his bandanna covering top parts. Beads and other assorted items decorate his hair. His tan skin and attractive face lead women to swoon over him. He is bare-chested, save a dark-red coat he wears, made of a fire-proof cloth. his pants are white and baggy, made of the same fireproof material. his belt holds many objects of varying size, some for show, like the bells at his side, and others for purpose, like the several pieces of flint located in what appears to be a sporadic order.
Kaijin Surohm
Posts: 1434/1852
Setting
In the world of old, two kingdoms are at war. Knights and spell rule the day, with simple currency, and simple lives. One giant continent quivers at the onslaught of power between two kingdoms, with the power of a key.

The Key
The key is just that, a giant key that is used like a sword or club. As for being original, it is almost never used. The power of the key comes from the chain, as a little item hangs from the chain, the chain changes the appearance of the key. From a key, attaching one's own key chain will transform it into anything the wielder can imagine of melee prowess. Swords, whips, scythes, maces, morning stars, any melee weapon of imagination.

Unlike the imagination, the power of the key is limited. All keys are duplications from the kings of the two kingdoms, and as such, have a very restrictive use of power. All keys have one ability, and one positive attribute to the wielder's life (stat boost). For a second positive effect, third positive, and fourth positive, each positive effect is paired with a negative effect of equal power (strength gain equals magic loss).

Any Knight whom receives two keys may use both at once, but all of their powers will be cut in half, for the cost of speed. This is the only warning given to greedy Knights for their lust of weaponry, for the power of the duplicated key blade will be unbalanced with two different power streams flowing through their body.
(*So, the first positive effect is a freebie, after that, every other positive effect, if chosen to even have more, MUST be paired with a negative.
*Also, there are no doors for the key blade to lock or open, so that doesn't count as a negative.)

The Kingdoms
The land of Salvation is a land of Knights whom believe to be saviors of the world. They are descendents of great heroes of old. The kingdoms original attire consists of a light gray metal work of interlocking plats to enhance the body shape of the wearer. With the second skin shape, the armor provides excellent protection, and flexibility, for the Land of Salvation devotes their training to pure strength, and combat reflexes.

The Land of Corruption is a land of Mages whom wish to conquer the continent. Their normal attire consists of a black material that is a mix of rubber, and leather. Red trimming and tattered clothes is a normal sight for this side of the kingdom, due to the fact they train in the ways of magic, and use spells for defense and offense, instead of metal.

Each Kingdom has their powers, but also any effective ruler knows going one way will not alway win. Magic is stronger then Sword, but Sword can still kill faster then a Spell. As such, each kingdom has had their own units made to practice the abilities of the other kingdom, in hopes to balance out their forces, to be equally devastating.

Salvation Mages and Corruption Knights are both spell swords. Weaker in Magic and Key then any other unit, they still possess both abilities, and can be just as deadly if used in right places. Salvation Mages wear less armor then their Knight brethren, while Corruption Knights wear slightly more armor then their Mage brethren.
(This is just the default look for the npc army units. Feel free to use the style, or make up your own, but if you do, just think: Medieval.)

Characters
Name:
Age:
Alliance: (Salvation or Corruption only. No neutrality.)
Keyblade: Keyblade name
Keyblade Positive Effect
Keyblade Positive Effect, Negative Effect
Keyblade Positive Effect, Negative Effect.
Keyblade Positive Effect, Negative Effect.
(up to four positives are allowed, but not required.)
Keyblade Ability
Second Key: Just remember, ALL your powers are cut in half if you have a second key.
(Second keyblades do not get abilities)
Appearance:

A few side notes: I will be regulating the speed of this RP. Be careful when signing up to this RP, for in this one, I'll not hesitate to leave characters behind. I will be updating the RP every few days, so keep an eye on it as much as you can. If you really don't want to be left behind, and something came up, PM me

For any other questions PM Me, and Do NOT post the question here. This is a signup only.

**

Name: Kilos Veilheart
Age: 22
Alliance: Salvation
Keyblade: Eye of Draconis
+ Strength
+ Speed - Magical Strength
+ Defense - Magical Casting Time
Ability: Strike Raid - When thrown, the keyblade turns into a vortex of destructive power, and after a short run, returns to the wielder's hand.
Appearance: He wears the army's default armor, but had the armor itself turn pure black. His helmet mouth guard resembles that of a heartless mouthpiece, with a twisted line for a mouth. The back portion of his helmet has two bat wing like designs coming off the sides of his helmet, jetting out the back, for ariel movement.
Xeogaming Forums - Sim/RP-Discussion - The Ultimate Signup: The Keyblade Wars



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