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11-21-24 11:48 PM
0 users currently in Character Profiles.
Xeogaming Forums
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Character Profiles
- Jexim
 
 
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Jexim
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It's not finished but i'll post what i have so far and then upgrade it later...
Name - Jexim
Age - 17
Appearence -
Jexim is about 5'9" and has eyes that are all black except for a thin cat like yellow slit in the middle of both eyes, these eyes allow perfect vision, even in a complete lack of light, but are not harmed by bright lights, they adjust faster than any normal human eyes, his hair is a dirty blonde color, usually atleast shoulder length if not longer, and is almost always pulled back into a tight pony tail on the back of his head, he has no other out standing features other than the cross shaped tatoo that adornes the back of his right hand, it's about five inches long, solid red, outlined in a bold black line, this tatoo is what gives Jexim his strength, speed, and magic, he is the only that knows how he got the tatoo from, but the only thing he'll tell anyone when is asked about it is, "Genesis", it produces magic at all times but when Jexim needs to focus more magic for an attack or strength or speed boost, it begins to glow brightly working harder to produce more than normal, the brighter it glows the more it's making, Jexim can only maintain a glowing tatoo for a little while, so he tries to use it as sparingly as possible, Jexim dresses in two different styles:
Robed - Jexim classic robes are worn during most battles, made of a strong, flame retardent material, they are a natural armor, though it restricts movement a little, it doesn't usually matter, he wears a pair of steel toed boots with his robes, not to effective for fast paced movement but very strong.
Leather Armor - Jexim wears his leather pants and sleeveless shirt at all times, but when he is not wearing his robes he is much more manueverable, thick well tempered leather, it acts as a strong armor but doesn't hinder his movement like the robes do, when he goes into battle without his robes he will usually be wearing a pair of small cloth shoes, not very strong, but are much faster and do not hinder movement as the boots do.
Background - Jexim is still fairly young, and since he's a human he was never very extraordinary, but one day, just after his twelfth birthday something happened, only he knows what really happened, but ever since then he's had the strength, speed, and eyes of a demon, even though he's young he's deffinitively not one to be underestimated, his strength and skill has grown enormously, most of his powers and skills come from the weapons he weilds, he has become extremely fluid in just about all weapons and weapon styles, he uses and array of weapons, all legendary and powerful, each giving him it's own special power when carried with him, He's a generally happy young man, always willing to seek the beauty in the world, he will fight when asked but doesn't really prefer to kill, but isn't afraid to do so when called for, no one is sure where he came from or who is family is but he never talks about them, looking rather to the future for his answers.
Weapons:
Longinus Lance - A long red lance, about 6' normally, that can also extend to about twice it's original length, nearly 12' at full length, the reason it can stretch out like that is due to it's twisted design, when at it's shortest, it is fully compresed, all the twists set right next to each other, but as it extends, it effectively unwinds it self and pulls the twists farther apart, yet even in this mode the lance is completely indestructable. The Longinus Lance is a weapon with a soul, this allows the lance to use what is known as the Absolute Terror Field, also known as the AT Field, this is a barriear produced by the life force that resides in the Lance, therefore it takes a power of life to penetrate it, effectively stoping weapons easily, each impact of nonlife weaponry or magics will invoke a small hole in it, this hole quickly closes, usually in the time of rebound it can close completely, this will usually result in forcing an opponent into hand to lance combat, large explosions tend to result in larger holes but start closing imeadietly, techniques that destroy barriers or shields will completly destroy the AT Field, but it will but put up completely again without pause. Although not a great weapon for close quaters combat it's a good defensive weapon and has two very usefull attacks, one long range attack in which the Lance is thrown at the enemy at a very high speed, usually between about Mach 1 and Mach 2, hitting even the amazing speed of Mach 3, easily breaking the sound barrier when thrown, because of it's massive speed it sends out a massive shockwave as it passes by, this shockwave has a very high amount of force and can throw just about anything back and has even been known to dent heavy gauge steal, once thrown the lance, unfortunately, has tendency to keep going, resulting in losing it for the rest of the fight, but this does have it's own benifits, allowing me to use it's most powerfull attack:
Impact - Can only be used if the lance has been held previously and is now gone, It takes a small amount of time to produce and surround myself with a great deal of my unique magic, produced from the tatoo on the back of my right hand, that acts as a beacon for the lance, pulling it back from where ever it was, the AT field reaching out to protect me while it returns, as it speeds back it cannot be stopped or detoured, piercing through anything that get's in it's way, including all types of shields and physical objects, it stops at my throught coming to a complete halt just before it hits me, as I float there witht the lance at my throat a large pattern glows upon the field momentarily then dissappears, then, randomly throughout the field large cross-shaped pillars, a mile high at their shortest, shoot forth from the ground with no more than about two to three feet of space between them, these pillars are not fire, water, light, explosive, or any other element you would normally expect, but rather if something comes in contact with it, be it living or inanimate, will be erased from existence, as if it had never been at all, only where it touches is it erased, for example, if your hand passed through it then your arm would end at the point that was just outside of the pillar, with skin covering it as if it had always been that way, once they've extended to full height, which takes only a couple of seconds, they begin to spin and move as they form them selves into the pattern we saw earlier, they move quickly, covering large distances in the blink of an eye, causing anything in their way to dissappear, once they've taken the pattern they flare momentarily and then burst, throwing shards of the pillars outward in all directions, these cut like glass and penetrate all barriers and armor, these don't have quite the effect of the pillars, but do cut like glass and have the ablity to cause great damage, these shards dissentagrate after about thirty and then the attack is over, leaving only it's massive destruction and change as a reminder of it's use, during the attack I was encased and protected by a larger pillar that is attuned to my life frequency and doesn't do anything to me, it also didn't move, this one didn't explode, but rather dissentegrated a moment after the last of the shards, with me conscious and ready to fight as it drops, this is not a good attack to use during a team battle because there is no way to protect your teammates, this entire attack takes no more than about ten seconds.
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Character Profiles
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