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Xeogaming Forums - General Chat - The battling? | | | |
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NUCKLEARKNIGHT Marco Since: 12-17-04 From: Petaluma, California Since last post: 5911 days Last activity: 5504 days |
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What every happened to the battling? I remember there used to be a place to battle... | |||
DSMagnum Woodsman Since: 11-06-05 Since last post: 6172 days Last activity: 6116 days |
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It got deleted with the upgrade. | |||
Bitmap #1 Enhancement Shaman US Ravenholdt Since: 09-05-04 From: His Laughin' Place Since last post: 4556 days Last activity: 4550 days |
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Nobody liked it but me.
Edit- I beat the hardest boss on there and caused a time paradox. Myself (Last edited by Nagis on 12-29-07 08:17 PM) |
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天国JOE ���A�ǂ��ɂȂ�̂���낤�H Since: 09-02-04 From: Destroy Tower Since last post: 4025 days Last activity: 3390 days |
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I kinda liked it, but from what I remember, wasn't there a lack of classes?
Or am I thinking of another Battle System failure. |
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FX Zombie Marco Since: 03-24-06 Since last post: 3830 days Last activity: 3725 days |
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You mean the sim battle forum? That's near the bottom of the page. | |||
Bitmap #1 Enhancement Shaman US Ravenholdt Since: 09-05-04 From: His Laughin' Place Since last post: 4556 days Last activity: 4550 days |
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Originally posted by Politician Not really, I think it was seriously unbalanced. Like the lack of levels were seriously fucking intertwined that it was to the point to where you KNOW you can win or loose. Like the only time it was interesting was where two characters were the EXACT same level and the EXACT same stats, but even then I could only hope for "Who has the most 'Critical'", you know what im saying? And FX, I think this happened before you first joined any ACMLM board. This was back in the freaking DAY posting experience. If only you saw it man, woo hooooooo alot of ppl loved it. |
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Xeoman Ball and Chain Trooper Administrator Since: 08-14-04 From: 255 Since last post: 87 days Last activity: 76 days |
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We had issues that flared up from the user who was coding it and he always wanted to restart it anyways (I think we had two battling systems). I probably have the files and whatnot laying around here somewhere, no idea if they'll work with our updated board though. This was when we were using Acmlm+Erk or whatever it was called.
It lacked classes and well, everything. It was probably like 20% done and hell, did I even finish putting in items for the item shop? I remember that being such an insane chore I never liked doing it and don't think I ever finished putting in all the items. If you guys want I could look into it ... but the thing is, the battle stuff will have no connectivity to the actual RPG stats we have now. I guess I could maybe look into adding stuff to the shop if you guys wanna mess around with it. |
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Bitmap #1 Enhancement Shaman US Ravenholdt Since: 09-05-04 From: His Laughin' Place Since last post: 4556 days Last activity: 4550 days |
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Ive been wanting to mess around with the shop. I wanted to make some kinda system that calculates damage / etc based on the RPG stats. | |||
NUCKLEARKNIGHT Marco Since: 12-17-04 From: Petaluma, California Since last post: 5911 days Last activity: 5504 days |
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I think it would be cool too. I really liked the battling. Maybe it was because it was turned off soon after I joined and I never really got to get a good look at it. However I think it would be cool to have it back. And adding some junk to the shop would be cool. Just cause I think it would be cool to have random items. | |||
Fennicy Fox of all Foxes Since: 06-13-07 From: Washington Since last post: 6101 days Last activity: 6107 days |
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It had been turned off sometime before I had joined so I'm hoping that maybe one day in the near or far future we'll get it back. Or something like it. | |||
True Flight The One Since: 08-21-04 Since last post: 99 days Last activity: 99 days |
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Originally posted by FX Nah he means the lil sprite characters we had where we would attack each other with armor and everything XD If you think we're going to get it back.... I honestly think that pigs will fly first. You gotta get through the australian guy who had coded it first... |
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NUCKLEARKNIGHT Marco Since: 12-17-04 From: Petaluma, California Since last post: 5911 days Last activity: 5504 days |
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Originally posted by One Shot One Kill Your turn... |
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