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Xeogaming Forums - Gaming Discussion - No longer a question, Resident Evil discussion! | | | |
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Kaijin Surohm Living the dream Since: 08-16-04 Since last post: 1712 days Last activity: 899 days |
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Unlock the mercinaries in RE4, and you can play with Ada's red dress in that, lol.
bet you just wanted to see up her skirt when she flips up rocks Cought RE0, as stated before, tells the story of Rebecca Chambers, and what happens to lead her to the Mansion. RE 1 dosn't even show Weasker at his fullest. If you want the Full Respect for Weasker, play Resident Evil Code Veronia. Weakser is the only man I know who can knife down 12 zombies, 5 hunters, and however many dogs without taking a hit, and making it look easy o.O |
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Xeoman Ball and Chain Trooper Administrator Since: 08-14-04 From: 255 Since last post: 123 days Last activity: 112 days |
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Looking up Resident Evil 4 for images, I sadly stumbled upon this:
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Kaijin Surohm Living the dream Since: 08-16-04 Since last post: 1712 days Last activity: 899 days |
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o.O
And may we never speak of this again Cringes |
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Xeoman Ball and Chain Trooper Administrator Since: 08-14-04 From: 255 Since last post: 123 days Last activity: 112 days |
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Well I unlocked everyone for The Mercanaries.
It was actually kind of hard at first, but once I got Ada, it was all over. Playing as Krauser is really fun since he has that powerful attack, and same with Wesker since he's got a nice little Magnum. |
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Kaijin Surohm Living the dream Since: 08-16-04 Since last post: 1712 days Last activity: 899 days |
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Weasker is my fav ^^;
Weasker is like a mix between Leon and Krauser. He has all the guns you need to slaughter your foes, and when you get the chance to 'stun kick them' he does a matrix plox driving punch that takes the enemy accross the screen, and anything else with him XD |
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Xeoman Ball and Chain Trooper Administrator Since: 08-14-04 From: 255 Since last post: 123 days Last activity: 112 days |
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Wesker was pretty hard to get.
Trying to beat the water level with Leon seemed almost impossible, once those giant guys with the double Chainsaw's came out, it was over. The pistol and shotgun just seemed worthless. But then I finally beat that level with Ada, I was sniping a lot and was able to get a lot of distance from those huge guys, and took them down with the rifle. Also ... who the heck is HUNK? And anyone know of any Resident Evil 5 info? I'm totally getting it the day it comes out. (Last edited by Xeolord on 08-12-05 01:01 AM) |
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Kaijin Surohm Living the dream Since: 08-16-04 Since last post: 1712 days Last activity: 899 days |
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XD
HUNK... thats all we know for his name. He was a secrect character from Resident Evil 2. HUNK is part of the Umbrella Bio Hazzard and Rescue Squad. (Or just Virus retreval, for the simple minded.) Hunk is simply one of the most badasss SWAT-liking guys you'll see. |
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01001000 Slow Ride Take It Easy Since: 01-10-05 Since last post: 6562 days Last activity: 5912 days |
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Haha good ol' secret RE 2 characters, HUNK was a lot easier to play as and is a lot more kick ass than Tofu. If you can beat that level with Tofu, kudos to you. | |||
Xeoman Ball and Chain Trooper Administrator Since: 08-14-04 From: 255 Since last post: 123 days Last activity: 112 days |
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So is RE2 perhaps the best of the older ones? | |||
Kaijin Surohm Living the dream Since: 08-16-04 Since last post: 1712 days Last activity: 899 days |
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RE1 or RE 3.
RE 2 was the oddball one, but it is definently worth checkign out. And for the record, theres a major diffrence between RE 2, and RE 2- Dual Shock. Dual Shock gave you an unlockable Battle Mode, Rookie mode (gives you unlimited ammo with a machine gun) and makes life easier. Original just gives you normal or Hard, and gives you Hunk, and Tofu as secret `Mission` (not modes) Yes, Tofu is a walking bar of tofu (Imitation Meat), holding a knife. (Last edited by Kaijin Surohm on 08-13-05 12:27 AM) |
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Kaijin Surohm Living the dream Since: 08-16-04 Since last post: 1712 days Last activity: 899 days |
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(I'm sorry, I know I'm not suppose to double post, but I just had to relay this info)
Takeuchi talks Resident Evil 5 Main character of Capcom's project still unidentified. Next-gen hardware means real physics, meticulous detail, 60 frames per second, and nonlinear gameplay. In an interview published in the latest issue of Famitsu Xbox, Capcom producer Jun Takeuchi revealed new information regarding Resident Evil 5. The game is currently in development for Sony's PlayStation 3 and Microsoft's Xbox 360, and does not yet have a release date. Takeuchi began by emphasizing the level of detail that his staff has put into the development of RE5's trailer, which was shown at Sony's PlayStation meeting and Microsoft's Xbox Summit in Japan. The trailer depicts a lone man exploring a desert city, and a silhouetted group of assailants, presumably zombies (although much more fleet-footed than past Resident Evil games), bearing down on the character. Takeuchi stated that his team worked especially hard on the character's face. He said that each strand of hair of the man's beard was made out of actual polygons. The development team went as far as to actually create the muscles in the man's face, which resulted in natural-looking movement of his skin and realistic facial expressions. The developers apparently also painstakingly detailed areas of the character that aren't normally seen, such as models for each of the man's teeth. However, Takeuchi said he was unsure if the actual game will be able to feature that much detail. While the appearance of the mystery character may be incredibly detailed, his actual identity is not. Many speculate that the character is Chris Redfield, the hero from the original Resident Evil. Takeuchi avoided revealing the character's identity, but did mention that the core developers of RE5 include members of the original RE team, and that the character is someone that the developers are fond of. When told that the unshaven man looked a bit too old to be Mr. Redfield, Takeuchi said that the Resident Evil timeline has continued on, and the hardware capabilities of the next-generation consoles are finally allowing characters to look as old as they're supposed to. According to Takeuchi, his staff hasn't accurately represented the age of characters in previous games due to the limited performance of the platforms. Takeuchi confirmed that that RE5 will be an authentic sequel to the series' main plot rather than a side story (as Resident Evil 4 was), and the developers are considering some kind of a conclusion to the franchise's storyline. When asked if the game will also feature some closure between Chris and Wesker's fiasco, Takeuchi said that Resident Evil 5's production is still in its early stages, so many of the details in the game are still up in the air. As expected, Resident Evil 5 will take advantage of the PS3's and Xbox 360's high-definition graphics. Takeuchi hopes to use real-world physics in the game so objects will react realistically when the player shoots them. Takeuchi said he is considering adopting third-party middleware for its physics engine, such as Epic Games' Unreal Engine 3. The gameplay of RE5 should be similar to Resident Evil 4, which adopted an over-the-shoulder third-person camera. According to Takeuchi, Resident Evil 4 stirred a lot of excitement at Capcom, since director Shinji Mikami had successfully made major changes while still keeping the essence of the series intact. Takeuchi also said that he plans to run the game at 60fps, which is double the frame rate of previous installments in the series. Takeuchi commented that he recently played "Half-Life 2," and he was impressed by how the game's storyline progressed without the need for the player to raise any conditional flags in the game. While he didn't say that he'll take an identical approach, he did say that RE5 is a "next-generation game" and should reflect that in its gameplay. In addition, Takeuchi emphasized he doesn't want RE5 to be too linear, where all that the user does is clear a stage, watch a cutscene, and then follow instructions to go to the next stage. When asked about its release date, Takeuchi explained that next-gen projects easily spend three to five years in development. He added the title is Capcom's current priority. He added that additional information on RE5 wouldn't be released until next year. Gamers can get a glimpse of the work in progress by watching the game's high-definition trailer at the upcoming Tokyo Game Show. By Staff, GameSpot POSTED: 08/02/05 10:47 AM (Last edited by Kaijin Surohm on 08-14-05 07:06 PM) |
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Savedox Berserker You put a bullet in my head, Till black turns to red! This could all end in tragedy! Since: 08-20-04 From: Read \"Real Name\" Since last post: 4579 days Last activity: 1668 days |
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*Bounces up and down in his seat* " I wanna see the trailer now. >.< Damn the people from Xbox and Sony for seeing it. | |||
Xeoman Ball and Chain Trooper Administrator Since: 08-14-04 From: 255 Since last post: 123 days Last activity: 112 days |
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Originally posted by drizzt do'urden Trailer It's not much at all, but enough to get the blood going. I'm really excited to see they're keeping the same gameplay style from Resident Evil 4, but judging by the short plot analysis, it seems like I'll need to play most of the other Resident Evil's to get the most out of this one. Regardless, I'm looking forward to this one. |
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Kaijin Surohm Living the dream Since: 08-16-04 Since last post: 1712 days Last activity: 899 days |
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That is freaking Chris!
Anyone whos played, slaughtered, pwned, or just bought Resident evil 1/remake/Code Veronica would know how Chris walks, holds his gun, sheaths his knife, and how he looks. I'll even freakin bet money on this too! |
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Xeoman Ball and Chain Trooper Administrator Since: 08-14-04 From: 255 Since last post: 123 days Last activity: 112 days |
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Gamepro mentioned it was probably someone from Nemesis ... Carlos or something?
Eh, I don't know about that. I've played RE1 and that guy does somewhat resemble Chris, and I've heard a LOT more sources hint that it is him, compared to someome from RE3. |
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Xeogaming Forums - Gaming Discussion - No longer a question, Resident Evil discussion! | | |